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2025

Coming soon!

2024

We got a Best Paper Honorable Mention at CHI for a KidsTeam UW paper on AI. The lab got $75k of funding from Spencer Foundation to do work in AI.

2023

We won both best Paper at CHI for Computing Systems and Best Paper for International Journal of Child-Computer Interaction. KidsTeam was given $5,000 from Amazon and an award of $2,150,688 to foster joint peer-to-peer engagement, promote engineering learning, and expand reach to young children from the National Science Foundation. 

2022

KidsTeam was given gift funds from Sony Interactive Entertainment, Amazon, and Duolingo for $8,000, $8,000, and $4,000. Additionally, the UW iSchool gave $18,480 to the lab in order to research perceptions of risk in safety platforms, and the Institute of Museum and Library Services gave $249,917 to combat mis/disinformation.

2021

We were given an Honorable Mention Best Paper for Designing Interactive Systems, a Top Paper Award for International Communications Association for Games Studies, and Best Paper at CHI for Computing Systems. Amazon and the Sesame Workshop gave gift funds of $24,000 and $2,000 respectively. The Canadian Institute for Advanced Research and Jacobs foundation gave $40,125 to research socioeconomic disparities in education. The Jacobs foundation also gave $11 million for the CERES Research Network.

2020

We got an Honorable Mention at CHI for a paper on Human Factors in Computing Systems. Amazon gave a $16,000 gift fund to KidsTeam. The National Science Foundation donated $124,584 to understand family life and the role of technology in the context of COVID-19 and $594,046 to design for Youth Invisible work in Families. Research about E-Sports and Wellness in Youth was given $783,007 by Pivotal Ventures. KidsTeam was awarded $169,616 to research new technology for children and families.

2019

KidsTeam got a gift fund from Amazon for $32,000. The National Institute of Health awarded $465,794 to Pilot Mobile-Wearing Just-In-Time Adaptive Intervention for Sun Safety Among Children.

2018

We were awarded an Honorable Mention at CHI and an Honorable Mention for a seperate paper on Computer Supported Collaborative work. The Institute of Museum and Library Services donated $89,109 to research VR stories and art in Libraries and Museums as assets for Juvenile Rehabilitation. Research on Participatory Action for Parenting in the Digital Age was co-funded by the Jacobs Foundation and the Society of Research on Child Development for $15,000. $353,071 was given to KidsTeam by the Institute of Museum and Library Services to support Intergenerational Participatory Design Groups in Design Thinking Around Digital Learning. 

2017

We were given a Best Paper Honorable Mention at CHI and had the Most Interesting Preliminary Results Paper at iConference. Mozilla gave $67,572 to research Design Opportunities for In-Home Digital Assistants for Low- and Middle- Income Families.

2016

Google awarded us $15,000 to study Indigenous Knowledge Informatics and Native Girls in the STEM Pipeline. KidsTeam was given $5,000 to support Community Partnerships with Organizations. UW also gave $39,994 for research into Latino Youth Searching and Brokering Online Information for their Families. Seattle Public Libraries gave an $8,000 gift fund. The iSchool gave us $15,000 to study Design Thinking and Digital Games in Libraries and $22,500 to develop a Libraries and Librarians Course Development.

2015

KidsTeam was given $64,500 from Google to research Youth Searching and Brokering Online Information for Latino Families with Limited English Proficiency.

2014

We were given a Best Student Paper Award Nomination at the International Conference of the Learning Sciences. The National Science Foundation also gave $1.35 million for ScienceKit for ScienceEverywhere, a Seamless Scientizing Ecosystem for Raising Scientifically-Minded Children.

2013

One of our papers won the Best Social Media Expo Award at the iConference. Sesame Workshop gave $50,000 to KidsTeam.

2011

The National Science Foundation gave us a seed grant of $6,000 to develop video games for science museums.

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